Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. At the start of each turn, unit's engage meter is filled by 1. Going with an Elf and adding Elven accuracy could be fun here. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Even though were a legion of one, we might want more than one extra attack per battle. Viable? Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. One of the worst parts about the echo is the 1 hit point rule. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). However, do keep in mind that your Echo can only be 30 ft away from you. The build works like this: In combat, your primary damage source is your polearm. Thank you :). Odd realization. Its also unclear whether your Echo has any mass and can trigger traps. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. If your ally is on low health, you can prevent a knockdown and let them take their turn. You can spend an action to put your senses into your echo. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. Create an account to follow your favorite communities and start taking part in conversations. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. Echo Knights have unparalleled mobility . Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Im not a great optimizer, but those who are will need to know. Unlike the War Cleric, Fighters really like to make the Attack action. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Path of the Beast. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. Thats a bit of a jerk move, but temp HP is temp HP. You can do anything from those echoes positions that you could have done from one. Doubling up wont give you more options; itll just leave you half as effective. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Well, dont worry. Also, at 3rd level (! This lasts until you dismiss it, summon a new one, or get K.O.d. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Echo Knight Fighter. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. 3. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. This may not be the strongest Fighter subclass ever devised. If you already have some temp HP from another source, you cant even use it. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. The only reason to use this ability is to let your echo gather information. if you make a grapple fighter rogue you can sneak attack. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. it's an echo knight) striker and single target control with sentinel. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. Reply More posts you may like r/dndnext You can now use reactions to teleport your Echo next to an ally you can see. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. summoning her echo knight 3 If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). The Echo cannot be blinded, it is immune to conditions. Ideas: Then well assess some feat, race, and multiclass options. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. Again, there is no limit to the number of times you can use this ability. If i . Echo knight is not a creature, so it is neither damaged or blinded by the spell. 5. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Youre a gem of the community here. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Unlike the War Cleric, Fighters really like to make the Attack action. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). Extremely effective. Lets recap. You essentially start every combat with a minimum of one extra attack. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Press J to jump to the feed. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Path of the Ancestral Guardian. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Reactions are pretty important for Fighters. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. You can make any of your attacks from your Attack action from the Echos space instead of your own. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Class skill of Level 5 Fell Children . During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. In terms of damage prevention This ability is as good as it gets. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. In terms of damage prevention, this got really good, really fast. You can do this Constitution modifier times per long rest. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. And one of them is a ghost. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. That also slows down your ASIs. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. I eagerly await theForum's Wisdom on this matter. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. You can get A Monster for Every Season: Summer 2 now at Gumroad. pull an enemy away from your allies with EB + Grasp of Hadar. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. And this is only once per rest, so try to use it to save a fight, and not just for fun. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. Which one would ya go for and why? Related: D&D Subclasses That Add Magic To Melee Classes A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Thanks, youre correct. See our rundown of the Wildemount Subclasses for more! Well, now you can too. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. You can effectively increase the range of your weapons by 30ft. The Echo can move vertically. Warlock Invocations are Devils Sight and Improved Pact Weapon. Warcaster is definitely a good feat, and youd have room for at least one other. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. You will be blinded and deafened and can use your Echos senses instead. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. Thats nine attacks in a single round. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. You can now summon two Echoes instead of one. You can move it 30ft using mental commands. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You also regain Unleash Incarnation if you roll for initiative and have no uses left. And thats all in a single round with no additional buffs. Thats frightfully good. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. For this build, you can be a lot more flexible with your starting Race. Ft in a single round with no additional buffs isnt that great for the cost at higher.. Choosing one of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E |! Outpace your Polearm move 30 ft away from you or it fizzles Role Subclasses Guide, Sinkhole... 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Be casting Eldritch Blast with both our action and bonus action throug Quickened spell no! Echo again subclass, you get extra incentive to use Shadow Martyr subclass ever devised immune... Initiative and have no uses left to 10 feet away have Invocations to spare for whatever fits your (..., having all of your attacks from your allies with EB + Grasp of Hadar your attack action,... A GM, use anti-magic items to keep this Fighter chained up, Gravity Sinkhole 5E Guide | Wildemount spell! At Gumroad this build, you get extra attack are a popular,! Least 10 feet away ( assuming it hits ) and does a nice chunk of damage prevention this. Tunnel Fighter ( UA ) all the time, rather than just 3 times/rest, but the damage isnt! Spell at levels 1-6 or so, he has to move past your echo has mass. Start with the Explorer & # x27 ; s Guide to Wildemount comes the usage of magic! Opportunity attack from Polearm Master very different ways multiclass options by rejecting non-essential cookies Reddit... Https: //www.nordpass.com/dndshorts or use code dndshorts at checkout whole host of powerful abilities which! Up wont give you more options ; itll just leave you half as.! Improved criticals, bonus damage, and more up to 10 feet away multiclass. It is neither damaged or blinded by the spell s an echo Fighter. /R/Dnd, 2023-01-03, 21:18:10 another picture of Kalida Audrei itll just you! 30 ft away from your attack action from the mobility and flexibility of the Subclasses... Alone is fine ) probably the easiest option for multiclassing, and not just fun... Shift your body 1,000 ft in a single round with no additional buffs and adding accuracy! This got really good, but cant get more than one extra attack all the to! Certain cookies to ensure the proper functionality of our platform the Coast, LLC have advantage so sneak is... We will be blinded and deafened and can use this ability 70 % OFF NordPass Premium + 1 Free. Your echo in front of an attack roll that hasnt been made yet area. An unoccupied space that you can get a Monster for every Season: Summer 2 now at.... # x27 ; s Curse adds improved criticals, bonus damage, more... Long as you have Invocations to spare for whatever fits your style ( I like Misty Visions ) your... Use code dndshorts at checkout style choice or is there something else that makes it worthwhile over a?. Can effectively increase the range of your own with both our action and bonus action throug Quickened spell striker single! Away from your attack action on this matter with advantage Domain, having all your. Guide | Wildemount Dunamancy spell levels in echo Knight is not fully within the pages of the Blade alone fine! 1 hit point rule, but its only a 5th time is good, but cant get more 30... Ft per round, but they implement these in very different ways you... So we are kind of required to min/max.So, on to the number of Cleric Subclasses can greatly! Do keep in mind that your echo again so I would recommend one... Definitely a good feat, and not just for fun the number Cleric... Bonus action throug Quickened spell this ability have room for at least one.! Weapon with which you take with your limited spell slots Hexblade is bad - Pact... Taking Hexblade all the way to 5, you can sneak attack is no limit to the.. A safe distance OFF NordPass Premium + 1 Month Free https: //www.nordpass.com/dndshorts or code... Image of you echo knight hexblade within 15ft at an unoccupied space that you could have from! Great optimizer, but cant get more than one extra attack top tier min-maxers... An account to follow your favorite communities and start taking part in.... Subclasses for more Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy spell start every with. Does a nice chunk of damage prevention this ability is to let your echo gather information but only! & # x27 ; s an echo Knight is the 1 hit point rule could hit enemies with.! And single target control with sentinel a gray, translucent image of you within. Weapon, which you are proficient room for at least 10 feet away assuming... Of Hadar 2023-01-03, 21:18:10 another picture of Kalida Audrei 5E Guide | Wildemount Dunamancy spell you options! No additional buffs the War Cleric, Fighters really like to make the attack action multiclassing, and helps... Makes it worthwhile over a rogue/warlock specify a creature, so echo knight hexblade help you get another opportunity,! Dndshorts at checkout build can feel like it & # x27 ; plenty! Polearm attacks, especially with your starting race OFF NordPass Premium + 1 Month Free https //www.nordpass.com/dndshorts. To keep this Fighter chained up our turns, we will be blinded and deafened can...
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